Showing posts with label UBIQUITOUS COMPUTING. Show all posts
Showing posts with label UBIQUITOUS COMPUTING. Show all posts

seminars for cse&IT

Video impainting under constrained camera motion:




Abstract
A framework for inpainting missing parts of a video sequence recorded with a moving or stationary camera is presented in this paper. The region to be inpainted is general: It may be still or moving, in the background or in the foreground, it may occlude one object and be occluded by some other object. The algorithm consists of a simple preprocessing stage and two steps of video inpainting. In the preprocessing stage, each frame is segment into foreground and background. Segmentation is used to build three image mosaics that help to produce time consistent results and also improve the performance of the algorithm by re-ducing the search space. In the first video inpainting step, moving objects reconstruct in the foreground that are “occluded” by the region to be inpainted. To this end,gap  filled as much as possible by copying information from the moving foreground in other frames, using a priority-based scheme. In the second step, inpaint the remaining hole with the background. To accomplish this, first frames are aligned and directly copy when possible. The remaining pixels are filled in by extending spatial texture synthesis techniques to the spatiotemporal domain. The proposed framework has several advantages over state-of-the-art algorithms that deal with similar types of data and constraints. It permits some camera motion, is simple to implement, fast, does not require statistical models of background nor foreground, works well in the presence of rich and cluttered backgrounds, and the results show that there is no visible blurring or motion artifacts. A number of real examples are shown supporting these findings.

seminars for cse&IT


                          UBIQUITOUS COMPUTING
                            

ABSTRACT

One is happy when one’s desires are fulfilled.
The highest ideal of ubicomp is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it. Pervasive computing is referred as Ubiquitous computing through out the paper.
One of the goals of ubiquitous computing is to enable devices to sense changes in their environment and to automatically adapt and act based on these changes based on user needs and preferences. The technology required for ubiquitous computing comes in three parts: cheap, low- power computers that include equally convenient displays, a network that ties them all together, and software systems implementing ubiquitous applications. Current trends suggest that the first requirement will easily be met.
Our preliminary approach: Activate the world. Provide hundreds of wireless computing devices per person per office, of all scales. This has required network in operating systems, user interfaces, networks, wireless, displays, and many other areas. We call our work “ubiquitous computing”. This is different from PDA’s, dynabooks, or information at your fingertips. It is invisible; everywhere computing that does not live on a personal device of any sort, but is in the woodwork everywhere.
Single-room networks based on infrared or newer electromagnetic technologies have enough channel capacity for ubiquitous computers, but they can only work indoors.
Cryptographic techniques already exist to secure messages from one ubiquitous computer to another and to safeguard private information stored in networked systems.
We suggest using cell phone device available in the market for ubicomp also i.e., the handheld device will be used for both ubicomp and also as a cell phone.